The internet has become an integral part of children and young people’s lives. However, the increased time spent online is prompting questions about whether they are in control of their internet usage and if they are aware of the side effects and the causes of the maladaptive behaviours related to excessive Internet use.
Recent European research analysis has shown that it is not always or not only the time spent online that makes internet use problematic and ‘excessive’, but the impact of internet use on what might be called a ‘balanced life’.
Excessive online exposure may affect physical health, children’s ability to stay focused leading to poor school or academic performance negatively impacts their emotional well-being and it may also be related to lower empathy and social well-being or abstention from physical and offline social interactions.
The GameOFF project will develop a serious game that will be used to promote a more conscious attitude towards modification of Internet addition activities.
GameOFF has as primary objective to produce approaches and tools to help those working with young people reach out to them with a view to help them adopt a balanced approach to technology use by gaining a deeper understanding and interpretation of causes, risks, and effects of constant online commitment and by identifying and reacting to addictive formulas.
The main objective will be achieved through the following activities leading to concrete results:
Adopt a balanced attitude towards media and technology.
Prioritize focusing on a single task and not multitasking in educational, work, or social contexts.
Recognize the importance of face-to-face communication, in addition to online communication, in supporting rich social relationships.
Apply a thoughtful and intentional use of social media and technology.
At the completion of the project, results will comprise:
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